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WEEK 9

  • Writer: Shannon Taylor
    Shannon Taylor
  • Mar 6
  • 1 min read

Updated: Mar 10


FLOWER SHADER...


The adjustments I wanted to make this week were very minute. The mentors had good things to say about the state of the flower shader, so I only wanted to soften the edges of the veining, and make sure the displacement is noticeable.


Starting with the displacement, I used the map I already had, but experimented with different height values.


Displacement height 0.005
Displacement height 0.005

Displacement height 0.010
Displacement height 0.010

I didn't want to go too intense with the displacement, so my plan was to have a fairly low height. However, I did want to see some more veins, which is why I went into photoshop and edited my displacement and subsurface maps.


Original Displacement New Displacement





After implementing the new maps, I experimented with the white and black offsets to control how intense the colors of the veins were compared to the rest of the petals.




I realized my subdivision height was set to "none," so I tried "catclark" instead. I was hoping the model would look smoother. While the vein displacement did appear softer, I was getting unwanted wrinkles. Increasing the samples didn't get rid of the problem, so I opted to go back to my original subdivision setting.


Catclark subdivision type



Shot 1 with updated shader

Shot 2 with updated shader

Final project

 
 
 

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